Here is a list of all class members with links to the classes they belong to:
- s -
- sampler
: glTF_Builder::struct_texture
- SAMPLER_ALPHA
: gl3::GLDevice
- SAMPLER_COLOR
: gl3::GLDevice
- samplers
: glTF_Builder
- save_coloring
: StreamState
- scal_func
: VisualizationSceneVector3d
- SCALAR
: glTF_Builder
- Scale()
: VisualizationScene
- scale
: glTF_Builder::struct_node
, gl3::GlMatrix
- scaling
: VisualizationSceneScalarData
- Screenshot()
: GLVisCommand
- screenshot()
: SdlWindow
- SdlInitialized()
: SdlMainThread
- SdlMainThread
: SdlWindow
, SdlMainThread
- SdlWindow()
: SdlWindow
- SdlWindowsPlatform()
: SdlWindowsPlatform
- SdlX11Platform()
: SdlX11Platform
- SelectNewRGBPalette()
: PaletteState
- SendEvent()
: SdlNativePlatform
, SdlCocoaPlatform
, SdlWindowsPlatform
, SdlX11Platform
- sep()
: glTF_Builder
- Set()
: Camera
- setAlphaChannel()
: GlVisFont
- setAlphaTexture()
: gl3::MeshRenderer
- setAmbientLight()
: gl3::FFGLDevice
, gl3::GLDevice
, gl3::CoreGLDevice
- setAntialiasing()
: gl3::MeshRenderer
- SetAutoRefineLimits()
: VisualizationSceneScalarData
- SetAutoscale()
: VisualizationSceneScalarData
- SetAxisLabels()
: VisualizationSceneScalarData
- setCanvasId()
: SdlWindow
- setClearColor()
: gl3::MeshRenderer
- setClipPlaneEqn()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- setClipPlaneUse()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- setColorTexture()
: gl3::MeshRenderer
- SetCurrentContext()
: SdlCocoaPlatform
- setDevice()
: gl3::MeshRenderer
- SetDrawMesh()
: VisualizationSceneSolution
, VisualizationSceneSolution3d
- setFontTexture()
: gl3::MeshRenderer
- SetGridFunction()
: VisualizationSceneSolution
, VisualizationSceneSolution3d
- setHandle()
: gl3::IVertexBuffer
- SetIndex()
: PaletteState
- SetLevelLines()
: VisualizationSceneScalarData
- SetLight()
: VisualizationSceneScalarData
- SetLight0CustomPos()
: VisualizationScene
- SetLightMatIdx()
: VisualizationScene
- setLineWidth()
: gl3::GLDevice
, gl3::MeshRenderer
- setLineWidthMS()
: gl3::MeshRenderer
- SetLogA()
: VisualizationSceneScalarData
- setMaterial()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- SetMeshSolution()
: StreamState
- SetNewMeshAndSolution()
: StreamState
- SetNewScalingFromBox()
: VisualizationSceneScalarData
, VisualizationSceneSolution
- SetNumColors()
: PaletteState
- setNumLights()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- setOnExpose()
: SdlWindow
- setOnIdle()
: SdlWindow
- setOnKeyDown()
: SdlWindow
- setOnMouseDown()
: SdlWindow
- setOnMouseMove()
: SdlWindow
- setOnMouseUp()
: SdlWindow
- setOnReshape()
: SdlWindow
- setPalette()
: gl3::MeshRenderer
- setPointLight()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- SetPosition
: SdlMainThread
- SetProjectionMtx()
: VisualizationScene
- SetRefineFactors()
: VisualizationSceneSolution3d
, VisualizationSceneScalarData
, VisualizationSceneSolution
- SetRepeatTimes()
: PaletteState
- setSamplesMSAA()
: gl3::MeshRenderer
- SetScalarFunction()
: VisualizationSceneVector3d
- SetShading()
: GLVisCommand
, VisualizationSceneScalarData
, VisualizationSceneSolution
, VisualizationSceneSolution3d
- SetSingleThread()
: SdlMainThread
- SetSize
: SdlMainThread
- setStaticColor()
: gl3::GLDevice
- SetTitle
: SdlMainThread
- setTouchPinchCallback()
: SdlWindow
- setTouchRotateCallback()
: SdlWindow
- setTransformMatrices()
: gl3::GLDevice
, gl3::CoreGLDevice
, gl3::FFGLDevice
- setup()
: gl3::AttrNone
, gl3::AttrBase< TV, TAttr, Attrib, TAttrInfo >
- setupLegacy()
: gl3::AttrNone
, gl3::AttrBase< TV, TAttr, Attrib, TAttrInfo >
- SetUseLogscale()
: PaletteState
- SetValueRange()
: VisualizationSceneScalarData
- SetView()
: VisualizationScene
- setViewport()
: gl3::GLDevice
, gl3::MeshRenderer
- setWindowPos()
: SdlWindow
- SetWindowPosition()
: SdlMainThread
- setWindowSize()
: SdlWindow
- SetWindowSize()
: SdlMainThread
- SetWindowTitle()
: SdlMainThread
- setWindowTitle()
: SdlWindow
- sfes
: VisualizationSceneVector3d
- ShaderAttrib
: gl3::CoreGLDevice
- ShaderIdx
: gl3::AttrColor< TV, decltype((void) TV::color, 0)>
, gl3::AttrTexcoord< TV, decltype((void) TV::texCoord, 0)>
, gl3::AttrNormal< TV, decltype((void) TV::norm, 0)>
, gl3::AttrCoord< TV, decltype((void) TV::coord, 0)>
- ShaderProgram()
: gl3::ShaderProgram
- shading
: VisualizationSceneSolution3d
, VisualizationSceneSolution
- shininess
: Material
- SHORT
: glTF_Builder
- shrink
: VisualizationSceneScalarData
- shrinkmat
: VisualizationSceneScalarData
- ShrinkPoints()
: VisualizationSceneScalarData
- signalExpose()
: SdlWindow
- signalKeyDown()
: SdlWindow
- signalLoop()
: SdlWindow
- signalQuit()
: SdlWindow
- signalSwap()
: SdlWindow
- sol
: StreamState
, VisualizationSceneScalarData
- solu
: StreamState
- solv
: StreamState
- solw
: StreamState
- solx
: VisualizationSceneVector3d
, VisualizationSceneVector
- soly
: VisualizationSceneVector
, VisualizationSceneVector3d
- solz
: VisualizationSceneVector3d
- source
: glTF_Builder::struct_texture
- specular
: Light
, Material
- spinning
: VisualizationScene
- StartSDL()
: SdlWindow
- static_color
: gl3::GLDevice
, gl3::RenderParams
- StreamCollection
: communication_thread
- Subdivisions()
: GLVisCommand
- swapBuffer()
: SdlWindow
- SwapPending
: SdlWindow
- SwapWindow()
: SdlCocoaPlatform