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| VisualizationSceneVector (Mesh &m, Vector &sx, Vector &sy) |
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| VisualizationSceneVector (GridFunction &vgf) |
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void | NewMeshAndSolution (GridFunction &vgf) |
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virtual | ~VisualizationSceneVector () |
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virtual std::string | GetHelpString () const |
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void | NPressed () |
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void | PrepareDisplacedMesh () |
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virtual void | PrepareLines () |
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virtual void | ToggleDrawElems () |
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virtual void | PrepareVectorField () |
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void | ToggleVectorField () |
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void | ToggleDisplacements () |
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virtual gl3::SceneInfo | GetSceneObjs () |
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virtual void | glTF_Export () |
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virtual void | EventUpdateColors () |
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void | CycleVec2Scalar (int print=0) |
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| VisualizationSceneSolution () |
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| VisualizationSceneSolution (Mesh &m, Vector &s, Vector *normals=NULL) |
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virtual | ~VisualizationSceneSolution () |
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void | SetGridFunction (GridFunction &u) |
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void | NewMeshAndSolution (Mesh *new_m, Vector *new_sol, GridFunction *new_u=NULL) |
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virtual void | SetNewScalingFromBox () |
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virtual void | FindNewBox (bool prepare) |
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virtual void | FindNewValueRange (bool prepare) |
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virtual void | FindNewBoxAndValueRange (bool prepare) |
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virtual void | FindMeshBox (bool prepare) |
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virtual void | ToggleLogscale (bool print) |
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virtual void | EventUpdateBackground () |
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virtual void | UpdateLevelLines () |
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virtual void | UpdateValueRange (bool prepare) |
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void | PrepareWithNormals () |
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void | PrepareFlat () |
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void | PrepareFlat2 () |
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void | PrepareLines2 () |
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void | PrepareLines3 () |
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virtual void | Prepare () |
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void | PrepareLevelCurves () |
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void | PrepareLevelCurves2 () |
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void | PrepareBoundary () |
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void | PrepareOrderingCurve () |
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void | PrepareOrderingCurve1 (gl3::GlDrawable &buf, bool arrows, bool color) |
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void | PrepareNumbering () |
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void | PrepareElementNumbering () |
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void | PrepareElementNumbering1 () |
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void | PrepareElementNumbering2 () |
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void | PrepareVertexNumbering () |
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void | PrepareVertexNumbering1 () |
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void | PrepareVertexNumbering2 () |
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void | PrepareEdgeNumbering () |
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void | PrepareCP () |
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void | glTF_ExportBoundary (glTF_Builder &bld, glTF_Builder::buffer_id buffer, glTF_Builder::material_id black_mat) |
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void | ToggleDrawBdr () |
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void | ToggleDrawMesh () |
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void | ToggleDrawOrdering () |
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void | ToggleDrawNumberings () |
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virtual void | SetShading (int, bool) |
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void | ToggleShading () |
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void | ToggleDrawCP () |
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void | ToggleRefinements () |
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void | ToggleRefinementFunction () |
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virtual void | SetRefineFactors (int, int) |
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virtual void | AutoRefine () |
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virtual void | ToggleAttributes (Array< int > &attr_list) |
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virtual void | SetDrawMesh (int i) |
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virtual int | GetShading () |
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virtual int | GetDrawMesh () |
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| VisualizationSceneScalarData () |
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| VisualizationSceneScalarData (Mesh &m, Vector &s) |
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virtual | ~VisualizationSceneScalarData () |
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void | DoAutoscale (bool prepare) |
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void | DoAutoscaleValue (bool prepare) |
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void | UpdateBoundingBox () |
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void | SetValueRange (double, double) |
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void | SetAutoRefineLimits (int max_ref, int max_surf_elem) |
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virtual void | PrintState () |
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Mesh * | GetMesh () |
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void | glTF_ExportBox (glTF_Builder &bld, glTF_Builder::buffer_id buffer, glTF_Builder::material_id black_mat) |
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void | glTF_ExportElements (glTF_Builder &bld, glTF_Builder::buffer_id buffer, glTF_Builder::material_id palette_mat, const gl3::GlDrawable &gl_drawable) |
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void | glTF_ExportMesh (glTF_Builder &bld, glTF_Builder::buffer_id buffer, glTF_Builder::material_id black_mat, const gl3::GlDrawable &gl_drawable) |
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double & | GetMinV () |
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double & | GetMaxV () |
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void | SetLevelLines (double min, double max, int n, int adj=1) |
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void | Arrow (gl3::GlBuilder &builder, double px, double py, double pz, double vx, double vy, double vz, double length, double cone_scale=0.075) |
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void | Arrow2 (gl3::GlBuilder &builder, double px, double py, double pz, double vx, double vy, double vz, double length, double cone_scale=0.075) |
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void | Arrow3 (gl3::GlBuilder &builder, double px, double py, double pz, double vx, double vy, double vz, double length, double cone_scale=0.075) |
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void | DrawPolygonLevelLines (gl3::GlBuilder &builder, double *point, int n, Array< double > &level, bool log_vals) |
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void | ToggleLight () |
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void | SetLight (bool light_set) |
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void | ToggleDrawColorbar () |
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void | PrepareCaption () |
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void | PrepareColorBar (double minval, double maxval, Array< double > *level=NULL, Array< double > *levels=NULL) |
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void | SetAxisLabels (const char *a_x, const char *a_y, const char *a_z) |
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void | PrepareAxes () |
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void | ToggleDrawAxes () |
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void | ToggleScaling () |
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void | ToggleRuler () |
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void | RulerPosition () |
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virtual void | PrepareRuler () |
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void | PrepareRuler (bool log_z) |
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void | ToggleTexture () |
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void | Toggle2DView () |
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void | SetAutoscale (int _autoscale) |
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int | GetAutoscale () const |
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void | ShrinkPoints (DenseMatrix &pointmat, int i, int fn, int di) |
| Shrink the set of points towards attributes centers of gravity. More...
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void | ComputeBdrAttrCenter () |
| Compute the center of gravity for each boundary attribute. More...
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void | ComputeElemAttrCenter () |
| Compute the center of gravity for each element attribute. More...
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| VisualizationScene () |
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virtual | ~VisualizationScene () |
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void | SetView (double theta, double phi) |
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void | Zoom (double factor) |
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void | Rotate (double angle, double x, double y, double z) |
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void | PreRotate (double angle, double x, double y, double z) |
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void | Rotate (double angley, double anglex) |
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void | Translate (double x, double y, double z=0.0) |
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void | Scale (double s) |
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void | Scale (double s1, double s2, double s3) |
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void | CenterObject () |
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void | CenterObject2D () |
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void | SetProjectionMtx (glm::mat4 projection) |
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void | SetLightMatIdx (unsigned i) |
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int | GetLightMatIdx () |
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void | SetLight0CustomPos (std::array< float, 4 > pos) |
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void | ToggleBackground () |
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void | GenerateAlphaTexture () |
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void | Init () |
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virtual void | GetRefinedValues (int i, const IntegrationRule &ir, Vector &vals, DenseMatrix &tr) |
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virtual int | GetRefinedValuesAndNormals (int i, const IntegrationRule &ir, Vector &vals, DenseMatrix &tr, DenseMatrix &normals) |
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void | DrawVector (double, double, double, double, double) |
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void | Init () |
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void | FindNewBox (double rx[], double ry[], double rval[]) |
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void | DrawCPLine (gl3::GlBuilder &bld, DenseMatrix &pointmat, Vector &values, Array< int > &ind) |
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void | GetRefinedDetJ (int i, const IntegrationRule &ir, Vector &vals, DenseMatrix &tr) |
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void | DrawLevelCurves (gl3::GlBuilder &buf, Array< int > &RG, DenseMatrix &pointmat, Vector &values, int sides, Array< double > &lvl, int flat=0) |
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int | GetAutoRefineFactor () |
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double | GetElementLengthScale (int k) |
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void | Init () |
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bool | LogscaleRange () |
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void | PrintLogscale (bool warn) |
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void | SetLogA () |
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double | _ULogVal (const double &u) |
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double | ULogVal (const double &u) |
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double | LogUVal (const double &z) |
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double | _LogVal_ (const double &z) |
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double | _LogVal (const double &z) |
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double | LogVal (const double &z, const bool &log_val) |
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double | LogVal (const double &z) |
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void | FixValueRange () |
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void | Cone (gl3::GlBuilder &builder, glm::mat4 transform) |
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gl3::RenderParams | GetMeshDrawParams () |
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glm::mat4 | GetModelViewMtx () |
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std::array< float, 4 > | GetLineColor () |
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void | MySetColor (gl3::GlBuilder &builder, double val, double min, double max) |
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void | MySetColor (gl3::GlBuilder &builder, double val) |
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void | DrawTriangle (gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv) |
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void | DrawQuad (gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv) |
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void | DrawCutTriangle (gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv) |
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void | DrawCutQuad (gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv) |
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void | DrawPatch (gl3::GlDrawable &buff, const mfem::DenseMatrix &pts, mfem::Vector &vals, mfem::DenseMatrix &normals, const int n, const mfem::Array< int > &ind, const double minv, const double maxv, const int normals_opt=0) |
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glTF_Builder::material_id | AddPaletteMaterial (glTF_Builder &bld) |
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glTF_Builder::material_id | AddBlackMaterial (glTF_Builder &bld) |
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glTF_Builder::material_id | AddPaletteLinesMaterial (glTF_Builder &bld, glTF_Builder::material_id palette_mat) |
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glTF_Builder::node_id | AddModelNode (glTF_Builder &bld, const std::string &nodeName) |
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int | AddTriangles (glTF_Builder &bld, glTF_Builder::mesh_id mesh, glTF_Builder::buffer_id buffer, glTF_Builder::material_id material, const gl3::GlDrawable &gl_drawable) |
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int | AddLines (glTF_Builder &bld, glTF_Builder::mesh_id mesh, glTF_Builder::buffer_id buffer, glTF_Builder::material_id material, const gl3::GlDrawable &gl_drawable) |
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Definition at line 20 of file vsvector.hpp.