#include <renderer.hpp>
Definition at line 196 of file renderer.hpp.
| gl3::MeshRenderer::MeshRenderer |
( |
| ) |
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inline |
| void gl3::MeshRenderer::buffer |
( |
GlDrawable * |
buf | ) |
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| bool gl3::MeshRenderer::getAntialiasing |
( |
| ) |
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inline |
| float gl3::MeshRenderer::getLineWidth |
( |
| ) |
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inline |
| float gl3::MeshRenderer::getLineWidthMS |
( |
| ) |
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inline |
| int gl3::MeshRenderer::getSamplesMSAA |
( |
| ) |
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inline |
| void gl3::MeshRenderer::render |
( |
const RenderQueue & |
queued | ) |
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| void gl3::MeshRenderer::setAlphaTexture |
( |
GLuint |
tex_h | ) |
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inline |
| void gl3::MeshRenderer::setAntialiasing |
( |
bool |
aa_status | ) |
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| void gl3::MeshRenderer::setClearColor |
( |
float |
r, |
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|
float |
g, |
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float |
b, |
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|
float |
a |
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) |
| |
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inline |
| void gl3::MeshRenderer::setColorTexture |
( |
GLuint |
tex_h | ) |
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inline |
template<typename TDevice >
| void gl3::MeshRenderer::setDevice |
( |
| ) |
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inline |
template<typename TDevice >
| void gl3::MeshRenderer::setDevice |
( |
TDevice && |
dev | ) |
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inline |
| void gl3::MeshRenderer::setFontTexture |
( |
GLuint |
tex_h | ) |
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inline |
| void gl3::MeshRenderer::setLineWidth |
( |
float |
w | ) |
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| void gl3::MeshRenderer::setLineWidthMS |
( |
float |
w | ) |
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| void gl3::MeshRenderer::setSamplesMSAA |
( |
int |
samples | ) |
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inline |
| void gl3::MeshRenderer::setViewport |
( |
GLsizei |
w, |
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GLsizei |
h |
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) |
| |
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inline |
The documentation for this class was generated from the following files: