12 #ifndef GLVIS_RENDERER_CORE_HPP 
   13 #define GLVIS_RENDERER_CORE_HPP 
   47    const static std::vector<std::string> unif_list;
 
   49    std::unordered_map<std::string, GLuint> uniforms;
 
   62    std::vector<VBOData> vbos;
 
   64    bool compileShaders();
 
   68    void drawDeviceBufferImpl(GLenum shape, 
int count, 
bool indexed);
 
   71                                  const vector<ShaderXfbVertex>& verts);
 
   73                              const vector<ShaderXfbVertex>& verts);
 
   79       vbos.emplace_back(VBOData{}); 
 
  101       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedback_vbo);
 
  102       initializeShaderState(feedback_prgm);
 
  103       glEnable(GL_RASTERIZER_DISCARD);
 
  107       glDisable(GL_RASTERIZER_DISCARD);
 
  108       initializeShaderState(default_prgm);
 
  109       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
 
  113       glDisable(GL_RASTERIZER_DISCARD);
 
  114       initializeShaderState(prog);
 
  115       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
 
  122 #endif // GLVIS_RENDERER_CORE_HPP 
void setClipPlaneEqn(const std::array< double, 4 > &eqn) override
void drawDeviceBuffer(int hnd) override
void setNumLights(int i) override
void setClipPlaneUse(bool enable) override
void bindExternalProgram(const ShaderProgram &prog)
void captureXfbBuffer(PaletteState &pal, CaptureBuffer &cbuf, int hnd) override
void bufferToDevice(array_layout layout, IVertexBuffer &buf) override
void setPointLight(int i, Light lt) override
DeviceType getType() override
void exitXfbMode() override
void setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) override
void setAmbientLight(const std::array< float, 4 > &amb) override
void setMaterial(Material mat) override
void initXfbMode() override