GLVis
v4.2
Accurate and flexible finite element visualization
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This is the complete list of members for gl3::MeshRenderer, including all inherited members.
buffer(GlDrawable *buf) | gl3::MeshRenderer | |
capture(const RenderQueue &queued) | gl3::MeshRenderer | |
getAntialiasing() | gl3::MeshRenderer | inline |
getLineWidth() | gl3::MeshRenderer | inline |
getLineWidthMS() | gl3::MeshRenderer | inline |
getSamplesMSAA() | gl3::MeshRenderer | inline |
MeshRenderer() | gl3::MeshRenderer | inline |
render(const RenderQueue &queued) | gl3::MeshRenderer | |
setAlphaTexture(GLuint tex_h) | gl3::MeshRenderer | inline |
setAntialiasing(bool aa_status) | gl3::MeshRenderer | |
setClearColor(float r, float g, float b, float a) | gl3::MeshRenderer | inline |
setColorTexture(GLuint tex_h) | gl3::MeshRenderer | inline |
setDevice() | gl3::MeshRenderer | inline |
setDevice(TDevice &&dev) | gl3::MeshRenderer | inline |
setFontTexture(GLuint tex_h) | gl3::MeshRenderer | inline |
setLineWidth(float w) | gl3::MeshRenderer | |
setLineWidthMS(float w) | gl3::MeshRenderer | |
setPalette(PaletteState *pal) | gl3::MeshRenderer | inline |
setSamplesMSAA(int samples) | gl3::MeshRenderer | inline |
setViewport(GLsizei w, GLsizei h) | gl3::MeshRenderer | inline |