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GLVis
v4.2
Accurate and flexible finite element visualization
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Go to the source code of this file.
Classes | |
| class | gl3::resource::Handle< GLFinalizer > |
| struct | gl3::GlMatrix |
| struct | gl3::Vertex |
| struct | gl3::VertexColor |
| struct | gl3::VertexTex |
| struct | gl3::VertexNorm |
| struct | gl3::VertexNormColor |
| struct | gl3::VertexNormTex |
| class | gl3::GlBuilder |
| Crude fixed-function OpenGL emulation helper. More... | |
| class | gl3::IVertexBuffer |
| class | gl3::VertexBuffer< T > |
| class | gl3::IIndexedBuffer |
| class | gl3::IndexedVertexBuffer< T > |
| class | gl3::TextBuffer |
| struct | gl3::TextBuffer::Entry |
| class | gl3::GlDrawable |
Namespaces | |
| gl3 | |
| gl3::resource | |
Typedefs | |
| using | gl3::resource::BufObjHandle = Handle< boCleanup > |
| using | gl3::resource::DispListHandle = Handle< dspListCleanup > |
| using | gl3::resource::VtxArrayHandle = Handle< vaoCleanup > |
| using | gl3::resource::ShaderPrgmHandle = Handle< prgmCleanup > |
| using | gl3::resource::ShaderHandle = Handle< shdrCleanup > |
| using | gl3::resource::TextureHandle = Handle< texCleanup > |
| using | gl3::resource::FBOHandle = Handle< fboCleanup > |
| using | gl3::resource::RenderBufHandle = Handle< rboCleanup > |
Functions | |
| void | gl3::resource::boCleanup (GLuint vbo_hnd) |
| void | gl3::resource::dspListCleanup (GLuint dlist) |
| void | gl3::resource::prgmCleanup (GLuint prgm) |
| void | gl3::resource::shdrCleanup (GLuint shdr) |
| void | gl3::resource::vaoCleanup (GLuint vao) |
| void | gl3::resource::texCleanup (GLuint tex) |
| void | gl3::resource::fboCleanup (GLuint fbo) |
| void | gl3::resource::rboCleanup (GLuint rbo) |
| std::array< uint8_t, 4 > | gl3::ColorU8 (float rgba[]) |
| std::array< uint8_t, 4 > | gl3::ColorU8 (float r, float g, float b, float a) |
1.8.5