Go to the source code of this file.
      
        
          | const std::string BLINN_PHONG_FS | 
      
 
Initial value:=
#include "shaders/lighting.glsl"
Definition at line 22 of file renderer_core.cpp.
 
 
      
        
          | const std::string DEFAULT_FS | 
      
 
Initial value:=
#include "shaders/default.frag"
const std::string BLINN_PHONG_FS
Definition at line 28 of file renderer_core.cpp.
 
 
      
        
          | const std::string DEFAULT_VS | 
      
 
Initial value:=
#include "shaders/default.vert"
Definition at line 25 of file renderer_core.cpp.
 
 
      
        
          | const std::string PRINTING_FS | 
      
 
Initial value:=
#include "shaders/printing.frag"
Definition at line 36 of file renderer_core.cpp.
 
 
      
        
          | const std::string PRINTING_VS | 
      
 
Initial value:=
#include "shaders/printing.vert"
const std::string BLINN_PHONG_FS
Definition at line 32 of file renderer_core.cpp.