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const std::string BLINN_PHONG_FS |
Initial value:=
#include "shaders/lighting.glsl"
Definition at line 22 of file renderer_core.cpp.
const std::string DEFAULT_FS |
Initial value:=
#include "shaders/default.frag"
const std::string BLINN_PHONG_FS
Definition at line 28 of file renderer_core.cpp.
const std::string DEFAULT_VS |
Initial value:=
#include "shaders/default.vert"
Definition at line 25 of file renderer_core.cpp.
const std::string PRINTING_FS |
Initial value:=
#include "shaders/printing.frag"
Definition at line 36 of file renderer_core.cpp.
const std::string PRINTING_VS |
Initial value:=
#include "shaders/printing.vert"
const std::string BLINN_PHONG_FS
Definition at line 32 of file renderer_core.cpp.