GLVis  v4.2
Accurate and flexible finite element visualization
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renderer_core.cpp File Reference

Go to the source code of this file.

Namespaces

 gl3
 

Functions

template<typename TVtx >
void gl3::setupVtxAttrLayout ()
 
template<typename TVtx >
void gl3::clearVtxAttrLayout ()
 
FeedbackVertex gl3::XFBPostTransform (CoreGLDevice::ShaderXfbVertex v, float half_w, float half_h)
 

Variables

const std::string BLINN_PHONG_FS
 
const std::string DEFAULT_VS
 
const std::string DEFAULT_FS
 
const std::string PRINTING_VS
 
const std::string PRINTING_FS
 

Variable Documentation

const std::string BLINN_PHONG_FS
Initial value:
=
#include "shaders/lighting.glsl"

Definition at line 22 of file renderer_core.cpp.

const std::string DEFAULT_FS
Initial value:
=
#include "shaders/default.frag"
const std::string BLINN_PHONG_FS

Definition at line 28 of file renderer_core.cpp.

const std::string DEFAULT_VS
Initial value:
=
#include "shaders/default.vert"

Definition at line 25 of file renderer_core.cpp.

const std::string PRINTING_FS
Initial value:
=
#include "shaders/printing.frag"

Definition at line 36 of file renderer_core.cpp.

const std::string PRINTING_VS
Initial value:
=
#include "shaders/printing.vert"
const std::string BLINN_PHONG_FS

Definition at line 32 of file renderer_core.cpp.