GLVis
v4.2
Accurate and flexible finite element visualization
|
This is the complete list of members for gl3::ShaderProgram, including all inherited members.
bind() const | gl3::ShaderProgram | inline |
create(std::string vertexShader, std::string fragmentShader, std::unordered_map< int, std::string > inAttributes, int numOutputs) | gl3::ShaderProgram | |
getProgramId() const | gl3::ShaderProgram | inline |
getUniformMap() const | gl3::ShaderProgram | inline |
isCompiled() const | gl3::ShaderProgram | inline |
ShaderProgram() | gl3::ShaderProgram | inline |
uniform(std::string uniformName) const | gl3::ShaderProgram | inline |