This is the complete list of members for gl3::GLDevice, including all inherited members.
attachTexture(int tex_unit, int tex_id) | gl3::GLDevice | inline |
bufferToDevice(array_layout layout, IVertexBuffer &buf)=0 | gl3::GLDevice | pure virtual |
bufferToDevice(array_layout layout, IIndexedBuffer &buf)=0 | gl3::GLDevice | pure virtual |
bufferToDevice(TextBuffer &t_buf)=0 | gl3::GLDevice | pure virtual |
captureXfbBuffer(PaletteState &pal, CaptureBuffer &capture, int hnd)=0 | gl3::GLDevice | pure virtual |
captureXfbBuffer(CaptureBuffer &capture, const TextBuffer &t_buf) | gl3::GLDevice | |
CORE_DEVICE enum value | gl3::GLDevice | |
detachTexture(int tex_unit) | gl3::GLDevice | inline |
DeviceType enum name | gl3::GLDevice | |
disableBlend() | gl3::GLDevice | inline |
disableDepthWrite() | gl3::GLDevice | inline |
drawDeviceBuffer(int hnd)=0 | gl3::GLDevice | pure virtual |
drawDeviceBuffer(const TextBuffer &t_buf)=0 | gl3::GLDevice | pure virtual |
enableBlend() | gl3::GLDevice | inline |
enableDepthWrite() | gl3::GLDevice | inline |
exitXfbMode() | gl3::GLDevice | inlinevirtual |
FF_DEVICE enum value | gl3::GLDevice | |
getType()=0 | gl3::GLDevice | pure virtual |
getViewport(GLint(&vp)[4]) | gl3::GLDevice | |
init() | gl3::GLDevice | virtual |
initXfbMode() | gl3::GLDevice | inlinevirtual |
model_view_mtx | gl3::GLDevice | protected |
NO_DEVICE enum value | gl3::GLDevice | |
passthrough_texture | gl3::GLDevice | protected |
proj_mtx | gl3::GLDevice | protected |
SAMPLER_ALPHA | gl3::GLDevice | static |
SAMPLER_COLOR | gl3::GLDevice | static |
setAmbientLight(const std::array< float, 4 > &amb)=0 | gl3::GLDevice | pure virtual |
setClipPlaneEqn(const std::array< double, 4 > &eqn)=0 | gl3::GLDevice | pure virtual |
setClipPlaneUse(bool enable)=0 | gl3::GLDevice | pure virtual |
setLineWidth(float w) | gl3::GLDevice | inline |
setMaterial(Material mat)=0 | gl3::GLDevice | pure virtual |
setNumLights(int i)=0 | gl3::GLDevice | pure virtual |
setPointLight(int i, Light lt)=0 | gl3::GLDevice | pure virtual |
setStaticColor(const std::array< float, 4 > &rgba) | gl3::GLDevice | inline |
setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) | gl3::GLDevice | virtual |
setViewport(GLsizei w, GLsizei h) | gl3::GLDevice | |
static_color | gl3::GLDevice | protected |
useLegacyTextureFmts() | gl3::GLDevice | static |
vp_height | gl3::GLDevice | protected |
vp_width | gl3::GLDevice | protected |
~GLDevice()=default | gl3::GLDevice | virtual |