This is the complete list of members for gl3::GLDevice, including all inherited members.
| attachTexture(int tex_unit, int tex_id) | gl3::GLDevice | inline |
| bufferToDevice(array_layout layout, IVertexBuffer &buf)=0 | gl3::GLDevice | pure virtual |
| bufferToDevice(array_layout layout, IIndexedBuffer &buf)=0 | gl3::GLDevice | pure virtual |
| bufferToDevice(TextBuffer &t_buf)=0 | gl3::GLDevice | pure virtual |
| captureXfbBuffer(PaletteState &pal, CaptureBuffer &capture, int hnd)=0 | gl3::GLDevice | pure virtual |
| captureXfbBuffer(CaptureBuffer &capture, const TextBuffer &t_buf) | gl3::GLDevice | |
| CORE_DEVICE enum value | gl3::GLDevice | |
| detachTexture(int tex_unit) | gl3::GLDevice | inline |
| DeviceType enum name | gl3::GLDevice | |
| disableBlend() | gl3::GLDevice | inline |
| disableDepthWrite() | gl3::GLDevice | inline |
| drawDeviceBuffer(int hnd)=0 | gl3::GLDevice | pure virtual |
| drawDeviceBuffer(const TextBuffer &t_buf)=0 | gl3::GLDevice | pure virtual |
| enableBlend() | gl3::GLDevice | inline |
| enableDepthWrite() | gl3::GLDevice | inline |
| exitXfbMode() | gl3::GLDevice | inlinevirtual |
| FF_DEVICE enum value | gl3::GLDevice | |
| getType()=0 | gl3::GLDevice | pure virtual |
| getViewport(GLint(&vp)[4]) | gl3::GLDevice | |
| init() | gl3::GLDevice | virtual |
| initXfbMode() | gl3::GLDevice | inlinevirtual |
| model_view_mtx | gl3::GLDevice | protected |
| NO_DEVICE enum value | gl3::GLDevice | |
| passthrough_texture | gl3::GLDevice | protected |
| proj_mtx | gl3::GLDevice | protected |
| SAMPLER_ALPHA | gl3::GLDevice | static |
| SAMPLER_COLOR | gl3::GLDevice | static |
| setAmbientLight(const std::array< float, 4 > &amb)=0 | gl3::GLDevice | pure virtual |
| setClipPlaneEqn(const std::array< double, 4 > &eqn)=0 | gl3::GLDevice | pure virtual |
| setClipPlaneUse(bool enable)=0 | gl3::GLDevice | pure virtual |
| setLineWidth(float w) | gl3::GLDevice | inline |
| setMaterial(Material mat)=0 | gl3::GLDevice | pure virtual |
| setNumLights(int i)=0 | gl3::GLDevice | pure virtual |
| setPointLight(int i, Light lt)=0 | gl3::GLDevice | pure virtual |
| setStaticColor(const std::array< float, 4 > &rgba) | gl3::GLDevice | inline |
| setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) | gl3::GLDevice | virtual |
| setViewport(GLsizei w, GLsizei h) | gl3::GLDevice | |
| static_color | gl3::GLDevice | protected |
| useLegacyTextureFmts() | gl3::GLDevice | static |
| vp_height | gl3::GLDevice | protected |
| vp_width | gl3::GLDevice | protected |
| ~GLDevice()=default | gl3::GLDevice | virtual |