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gl3::FFGLDevice Member List

This is the complete list of members for gl3::FFGLDevice, including all inherited members.

attachTexture(int tex_unit, int tex_id)gl3::GLDeviceinline
bufferToDevice(array_layout layout, IVertexBuffer &buf) overridegl3::FFGLDevicevirtual
bufferToDevice(array_layout layout, IIndexedBuffer &buf) overridegl3::FFGLDevicevirtual
bufferToDevice(TextBuffer &t_buf) overridegl3::FFGLDevicevirtual
captureXfbBuffer(PaletteState &pal, CaptureBuffer &cbuf, int hnd) overridegl3::FFGLDevicevirtual
gl3::GLDevice::captureXfbBuffer(CaptureBuffer &capture, const TextBuffer &t_buf)gl3::GLDevice
CORE_DEVICE enum valuegl3::GLDevice
detachTexture(int tex_unit)gl3::GLDeviceinline
DeviceType enum namegl3::GLDevice
disableBlend()gl3::GLDeviceinline
disableDepthWrite()gl3::GLDeviceinline
drawDeviceBuffer(int hnd) overridegl3::FFGLDevicevirtual
drawDeviceBuffer(const TextBuffer &t_buf) overridegl3::FFGLDevicevirtual
enableBlend()gl3::GLDeviceinline
enableDepthWrite()gl3::GLDeviceinline
exitXfbMode()gl3::GLDeviceinlinevirtual
FF_DEVICE enum valuegl3::GLDevice
FFGLDevice()gl3::FFGLDeviceinline
getType() overridegl3::FFGLDeviceinlinevirtual
getViewport(GLint(&vp)[4])gl3::GLDevice
init() overridegl3::FFGLDevicevirtual
initXfbMode()gl3::GLDeviceinlinevirtual
model_view_mtxgl3::GLDeviceprotected
NO_DEVICE enum valuegl3::GLDevice
passthrough_texturegl3::GLDeviceprotected
proj_mtxgl3::GLDeviceprotected
SAMPLER_ALPHAgl3::GLDevicestatic
SAMPLER_COLORgl3::GLDevicestatic
setAmbientLight(const std::array< float, 4 > &amb) overridegl3::FFGLDevicevirtual
setClipPlaneEqn(const std::array< double, 4 > &eqn) overridegl3::FFGLDevicevirtual
setClipPlaneUse(bool enable) overridegl3::FFGLDevicevirtual
setLineWidth(float w)gl3::GLDeviceinline
setMaterial(Material mat) overridegl3::FFGLDevicevirtual
setNumLights(int i) overridegl3::FFGLDevicevirtual
setPointLight(int i, Light lt) overridegl3::FFGLDevicevirtual
setStaticColor(const std::array< float, 4 > &rgba)gl3::GLDeviceinline
setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) overridegl3::FFGLDevicevirtual
setViewport(GLsizei w, GLsizei h)gl3::GLDevice
static_colorgl3::GLDeviceprotected
useLegacyTextureFmts()gl3::GLDevicestatic
vp_heightgl3::GLDeviceprotected
vp_widthgl3::GLDeviceprotected
~GLDevice()=defaultgl3::GLDevicevirtual