GLVis  v4.2
Accurate and flexible finite element visualization
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gl3::MeshRenderer Member List

This is the complete list of members for gl3::MeshRenderer, including all inherited members.

buffer(GlDrawable *buf)gl3::MeshRenderer
capture(const RenderQueue &queued)gl3::MeshRenderer
getAntialiasing()gl3::MeshRendererinline
getLineWidth()gl3::MeshRendererinline
getLineWidthMS()gl3::MeshRendererinline
getSamplesMSAA()gl3::MeshRendererinline
MeshRenderer()gl3::MeshRendererinline
render(const RenderQueue &queued)gl3::MeshRenderer
setAlphaTexture(GLuint tex_h)gl3::MeshRendererinline
setAntialiasing(bool aa_status)gl3::MeshRenderer
setClearColor(float r, float g, float b, float a)gl3::MeshRendererinline
setColorTexture(GLuint tex_h)gl3::MeshRendererinline
setDevice()gl3::MeshRendererinline
setDevice(TDevice &&dev)gl3::MeshRendererinline
setFontTexture(GLuint tex_h)gl3::MeshRendererinline
setLineWidth(float w)gl3::MeshRenderer
setLineWidthMS(float w)gl3::MeshRenderer
setPalette(PaletteState *pal)gl3::MeshRendererinline
setSamplesMSAA(int samples)gl3::MeshRendererinline
setViewport(GLsizei w, GLsizei h)gl3::MeshRendererinline