This is the complete list of members for gl3::FFGLDevice, including all inherited members.
  | attachTexture(int tex_unit, int tex_id) | gl3::GLDevice | inline | 
  | bufferToDevice(array_layout layout, IVertexBuffer &buf) override | gl3::FFGLDevice | virtual | 
  | bufferToDevice(array_layout layout, IIndexedBuffer &buf) override | gl3::FFGLDevice | virtual | 
  | bufferToDevice(TextBuffer &t_buf) override | gl3::FFGLDevice | virtual | 
  | captureXfbBuffer(PaletteState &pal, CaptureBuffer &cbuf, int hnd) override | gl3::FFGLDevice | virtual | 
  | gl3::GLDevice::captureXfbBuffer(CaptureBuffer &capture, const TextBuffer &t_buf) | gl3::GLDevice |  | 
  | CORE_DEVICE enum value | gl3::GLDevice |  | 
  | detachTexture(int tex_unit) | gl3::GLDevice | inline | 
  | DeviceType enum name | gl3::GLDevice |  | 
  | disableBlend() | gl3::GLDevice | inline | 
  | disableDepthWrite() | gl3::GLDevice | inline | 
  | drawDeviceBuffer(int hnd) override | gl3::FFGLDevice | virtual | 
  | drawDeviceBuffer(const TextBuffer &t_buf) override | gl3::FFGLDevice | virtual | 
  | enableBlend() | gl3::GLDevice | inline | 
  | enableDepthWrite() | gl3::GLDevice | inline | 
  | exitXfbMode() | gl3::GLDevice | inlinevirtual | 
  | FF_DEVICE enum value | gl3::GLDevice |  | 
  | FFGLDevice() | gl3::FFGLDevice | inline | 
  | getType() override | gl3::FFGLDevice | inlinevirtual | 
  | getViewport(GLint(&vp)[4]) | gl3::GLDevice |  | 
  | init() override | gl3::FFGLDevice | virtual | 
  | initXfbMode() | gl3::GLDevice | inlinevirtual | 
  | model_view_mtx | gl3::GLDevice | protected | 
  | NO_DEVICE enum value | gl3::GLDevice |  | 
  | passthrough_texture | gl3::GLDevice | protected | 
  | proj_mtx | gl3::GLDevice | protected | 
  | SAMPLER_ALPHA | gl3::GLDevice | static | 
  | SAMPLER_COLOR | gl3::GLDevice | static | 
  | setAmbientLight(const std::array< float, 4 > &amb) override | gl3::FFGLDevice | virtual | 
  | setClipPlaneEqn(const std::array< double, 4 > &eqn) override | gl3::FFGLDevice | virtual | 
  | setClipPlaneUse(bool enable) override | gl3::FFGLDevice | virtual | 
  | setLineWidth(float w) | gl3::GLDevice | inline | 
  | setMaterial(Material mat) override | gl3::FFGLDevice | virtual | 
  | setNumLights(int i) override | gl3::FFGLDevice | virtual | 
  | setPointLight(int i, Light lt) override | gl3::FFGLDevice | virtual | 
  | setStaticColor(const std::array< float, 4 > &rgba) | gl3::GLDevice | inline | 
  | setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) override | gl3::FFGLDevice | virtual | 
  | setViewport(GLsizei w, GLsizei h) | gl3::GLDevice |  | 
  | static_color | gl3::GLDevice | protected | 
  | useLegacyTextureFmts() | gl3::GLDevice | static | 
  | vp_height | gl3::GLDevice | protected | 
  | vp_width | gl3::GLDevice | protected | 
  | ~GLDevice()=default | gl3::GLDevice | virtual |