GLVis  v4.2
Accurate and flexible finite element visualization
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VisualizationScene Member List

This is the complete list of members for VisualizationScene, including all inherited members.

_l0_posVisualizationSceneprotected
_use_cust_l0_posVisualizationSceneprotected
AddBlackMaterial(glTF_Builder &bld)VisualizationSceneprotected
AddLines(glTF_Builder &bld, glTF_Builder::mesh_id mesh, glTF_Builder::buffer_id buffer, glTF_Builder::material_id material, const gl3::GlDrawable &gl_drawable)VisualizationSceneprotected
AddModelNode(glTF_Builder &bld, const std::string &nodeName)VisualizationSceneprotected
AddPaletteLinesMaterial(glTF_Builder &bld, glTF_Builder::material_id palette_mat)VisualizationSceneprotected
AddPaletteMaterial(glTF_Builder &bld)VisualizationSceneprotected
AddTriangles(glTF_Builder &bld, glTF_Builder::mesh_id mesh, glTF_Builder::buffer_id buffer, glTF_Builder::material_id material, const gl3::GlDrawable &gl_drawable)VisualizationSceneprotected
backgroundVisualizationSceneprotected
bbVisualizationScene
BG_BLK enum valueVisualizationSceneprotected
BG_WHITE enum valueVisualizationSceneprotected
BLK_MATVisualizationSceneprotected
camVisualizationScene
CenterObject()VisualizationScene
CenterObject2D()VisualizationScene
cut_lambdaVisualizationScene
cut_updatedVisualizationScene
DrawCutQuad(gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv)VisualizationSceneprotected
DrawCutTriangle(gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv)VisualizationSceneprotected
DrawPatch(gl3::GlDrawable &buff, const mfem::DenseMatrix &pts, mfem::Vector &vals, mfem::DenseMatrix &normals, const int n, const mfem::Array< int > &ind, const double minv, const double maxv, const int normals_opt=0)VisualizationSceneprotected
DrawQuad(gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv)VisualizationSceneprotected
DrawTriangle(gl3::GlDrawable &buff, const double(&pts)[4][3], const double(&cv)[4], const double minv, const double maxv)VisualizationSceneprotected
GenerateAlphaTexture()VisualizationSceneinline
GetLightMatIdx()VisualizationSceneinline
GetLineColor()VisualizationSceneinlineprotected
GetMeshDrawParams()VisualizationSceneprotected
GetModelViewMtx()VisualizationSceneprotected
GetSceneObjs()=0VisualizationScenepure virtual
light_mat_idxVisualizationSceneprotected
matAlphaVisualizationScene
matAlphaCenterVisualizationScene
movieVisualizationScene
MySetColor(gl3::GlBuilder &builder, double val, double min, double max)VisualizationSceneinlineprotected
MySetColor(gl3::GlBuilder &builder, double val)VisualizationSceneinlineprotected
OrthogonalProjectionVisualizationScene
paletteVisualizationScene
PreRotate(double angle, double x, double y, double z)VisualizationScene
printVisualizationScene
proj_mtxVisualizationSceneprotected
Rotate(double angle, double x, double y, double z)VisualizationScene
Rotate(double angley, double anglex)VisualizationScene
rotmatVisualizationScene
Scale(double s)VisualizationScene
Scale(double s1, double s2, double s3)VisualizationScene
SetLight0CustomPos(std::array< float, 4 > pos)VisualizationScene
SetLightMatIdx(unsigned i)VisualizationScene
SetProjectionMtx(glm::mat4 projection)VisualizationSceneinline
SetView(double theta, double phi)VisualizationScene
spinningVisualizationScene
ToggleBackground()VisualizationScene
Translate(double x, double y, double z=0.0)VisualizationScene
translmatVisualizationScene
use_lightVisualizationSceneprotected
viewVisualizationScene
ViewAngleVisualizationScene
ViewCenterXVisualizationScene
ViewCenterYVisualizationScene
ViewScaleVisualizationScene
VisualizationScene()VisualizationScene
wndVisualizationSceneprotected
xVisualizationScene
xscaleVisualizationSceneprotected
yVisualizationScene
yscaleVisualizationSceneprotected
zVisualizationScene
Zoom(double factor)VisualizationScene
zscaleVisualizationSceneprotected
~VisualizationScene()VisualizationScenevirtual